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cs.CV2026

VideoAgent: All-in-One Framework for Video Understanding and Editing

Hengji Zhou, Lingxuan Huang, Jian Wang +4

Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two cri…

cs.CV2026

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

Aymen Mir, Riza Alp Guler, Jian Wang +3

We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…

cs.CV2026

ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation

Inwoo Hwang, Hojun Jang, Bing Zhou +3

We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token…

cs.CV2026

HandX: Scaling Bimanual Motion and Interaction Generation

Zimu Zhang, Yucheng Zhang, Xiyan Xu +8

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that dri…

cs.CV2026

Unleashing Guidance Without Classifiers for Human-Object Interaction Animation

Ziyin Wang, Sirui Xu, Chuan Guo +5

Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior d…

cs.CV2026

Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows

Aymen Mir, Riza Alp Guler, Jian Wang +2

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise…