16 papers
VideoAgent: All-in-One Framework for Video Understanding and Editing
Hengji Zhou, Lingxuan Huang, Jian Wang +4
Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two cri…
RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
Aymen Mir, Riza Alp Guler, Jian Wang +3
We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…
ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation
Inwoo Hwang, Hojun Jang, Bing Zhou +3
We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token…
HandX: Scaling Bimanual Motion and Interaction Generation
Zimu Zhang, Yucheng Zhang, Xiyan Xu +8
Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that dri…
Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
Ziyin Wang, Sirui Xu, Chuan Guo +5
Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior d…
Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars
Eric M. Chen, Di Liu, Sizhuo Ma +8
Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined…