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20212026
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cs.RO2026

3D Scene Graphs: Open Challenges and Future Directions

Dennis Rotondi, Francesco Argenziano, Sebastian Koch +10

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Thei…

cs.RO2025

Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs

Jared Strader, Aaron Ray, Jacob Arkin +11

In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructio…

cs.RO2024

Clio: Real-time Task-Driven Open-Set 3D Scene Graphs

Dominic Maggio, Yun Chang, Nathan Hughes +6

Modern tools for class-agnostic image segmentation (e.g., SegmentAnything) and open-set semantic understanding (e.g., CLIP) provide unprecedented opportunities for robot perception…

cs.RO2024

Kimera2: Robust and Accurate Metric-Semantic SLAM in the Real World

Marcus Abate, Yun Chang, Nathan Hughes +1

We present improvements to Kimera, an open-source metric-semantic visual-inertial SLAM library. In particular, we enhance Kimera-VIO, the visual-inertial odometry pipeline powering…

cs.RO2023

Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

Jared Strader, Nathan Hughes, William Chen +2

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an out…

cs.RO2023

Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems

Nathan Hughes, Yun Chang, Siyi Hu +4

3D spatial perception is the problem of building and maintaining an actionable and persistent representation of the environment in real-time using sensor data and prior knowledge.…