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20212026
most citedDOVE: Learning Deformable 3D Objects by Watching Videos

14 citations · 20 across the 17 of their papers we have counts for

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cs.CV2026

Kirin: Animal Motion Generation from In-the-Wild Video

Brian Nlong Zhao, Zhuoyang Pan, James M. Rehg +2

Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high…

cs.CV2026

Visual General Intelligence: A White Paper

Hirokatsu Kataoka, Yoshihiro Fukuhara, Yonglong Tian +18

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward A…

cs.CV2026

RigidBench: Evaluating Rigid-Body Physics in Video Generation Models

Swarnim Jain, Shangzhe Wu

Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects mo…

cs.CV2026

NeuROK: Generative 4D Neural Object Kinematics

Chen Geng, Guangzhao He, Yue Gao +3

Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics --…

cs.CV2026

RareSpot+: A Benchmark, Model, and Active Learning Framework for Small and Rare Wildlife in Aerial Imagery

Bowen Zhang, Jesse T. Boulerice, Charvi Mendiratta +4

Automated wildlife monitoring from aerial imagery is vital for conservation but remains limited by two persistent challenges: the difficulty of detecting small, rare species and th…

cs.CV2026

Choreographing a World of Dynamic Objects

Yanzhe Lyu, Chen Geng, Karthik Dharmarajan +4

Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we…

cs.CV2025

Web-Scale Collection of Video Data for 4D Animal Reconstruction

Brian Nlong Zhao, Jiajun Wu, Shangzhe Wu

Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Re…

cs.CV2025

Category-Agnostic Neural Object Rigging

Guangzhao He, Chen Geng, Shangzhe Wu +1

The motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised…

cs.CV2024

Birth and Death of a Rose

Chen Geng, Yunzhi Zhang, Shangzhe Wu +1

We study the problem of generating temporal object intrinsics -- temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose -- from pre-tra…

cs.CV2024

The Scene Language: Representing Scenes with Programs, Words, and Embeddings

Yunzhi Zhang, Zizhang Li, Matt Zhou +2

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene…

cs.CV2024

Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li +6

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan…

cs.CV2023

Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videos

Keqiang Sun, Dor Litvak, Yunzhi Zhang +3

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, ou…

cs.CV2023

Language-Informed Visual Concept Learning

Sharon Lee, Yunzhi Zhang, Shangzhe Wu +1

Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily speci…

cs.CV2023★ 6 cited

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

Zhengfei Kuang, Yunzhi Zhang, Hong-Xing Yu +3

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D c…

cs.CV2022

Seeing a Rose in Five Thousand Ways

Yunzhi Zhang, Shangzhe Wu, Noah Snavely +1

What is a rose, visually? A rose comprises its intrinsics, including the distribution of geometry, texture, and material specific to its object category. With knowledge of these in…

cs.CV2021★ 14 cited

DOVE: Learning Deformable 3D Objects by Watching Videos

Shangzhe Wu, Tomas Jakab, Christian Rupprecht +1

Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template…

cs.CV2021

De-rendering the World's Revolutionary Artefacts

Shangzhe Wu, Ameesh Makadia, Jiajun Wu +3

Recent works have shown exciting results in unsupervised image de-rendering -- learning to decompose 3D shape, appearance, and lighting from single-image collections without explic…