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20212026
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cs.GT2026

Simple Nash Equilibria for Qualitative Multiplayer Games

Mona Alluwaym, James C. A. Main, Sven Schewe

We investigate memory requirements for Nash and subgame-perfect equilibria in turn-based deterministic games with -regular objectives. We prove that memoryless randomised (i.e.,…

cs.GT2025

Taming Infinity one Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs

Michal Ajdarów, James C. A. Main, Petr Novotný +1

Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter M…

cs.GT2025

Mixing Any Cocktail with Limited Ingredients: On the Structure of Payoff Sets in Multi-Objective POMDPs and its Impact on Randomised Strategies

James C. A. Main, Mickael Randour

We consider multi-dimensional payoff functions in partially observable Markov decision processes. We study the structure of the set of expected payoff vectors of all strategies (po…

cs.GT2023

Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games

James C. A. Main

We study the memory requirements of Nash equilibria in turn-based multiplayer games on possibly infinite graphs with reachability, safety, shortest-path, Büchi and co-Büchi objecti…

cs.GT2022

Timed Games with Bounded Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time b…

cs.GT2022

Different Strokes in Randomised Strategies: Revisiting Kuhn's Theorem under Finite-Memory Assumptions

James C. A. Main, Mickael Randour

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strate…

cs.GT2021

Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has sinc…