activity
20212026
collaborators

8 papers

cs.LO2026

Perturbation equivalence in labelled Markov chains

Syyeda Zainab Fatmi, Stefan Kiefer, James C. A. Main +1

Behavioural equivalences, such as language equivalence and probabilistic bisimilarity, are fundamental techniques for reducing the size of probabilistic models. However, these equi…

cs.GT2026

Simple Nash Equilibria for Qualitative Multiplayer Games

Mona Alluwaym, James C. A. Main, Sven Schewe

We investigate memory requirements for Nash and subgame-perfect equilibria in turn-based deterministic games with -regular objectives. We prove that memoryless randomised (i.e.,…

cs.GT2025

Taming Infinity one Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs

Michal Ajdarów, James C. A. Main, Petr Novotný +1

Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter M…

cs.GT2025

Mixing Any Cocktail with Limited Ingredients: On the Structure of Payoff Sets in Multi-Objective POMDPs and its Impact on Randomised Strategies

James C. A. Main, Mickael Randour

We consider multi-dimensional payoff functions in partially observable Markov decision processes. We study the structure of the set of expected payoff vectors of all strategies (po…

cs.GT2023

Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games

James C. A. Main

We study the memory requirements of Nash equilibria in turn-based multiplayer games on possibly infinite graphs with reachability, safety, shortest-path, Büchi and co-Büchi objecti…

cs.GT2022

Timed Games with Bounded Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time b…

cs.GT2022

Different Strokes in Randomised Strategies: Revisiting Kuhn's Theorem under Finite-Memory Assumptions

James C. A. Main, Mickael Randour

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strate…

cs.GT2021

Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has sinc…