2 citations · 4 across the 9 of their papers we have counts for
9 papers
ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python
Alexander Raistrick, Karhan Kayan, Jack Nugent +8
We introduce ProcFunc, a library for Blender-based procedural 3D generation in Python. ProcFunc provides a library of easy-to-use Python functions, which streamline creating, combi…
SimpleProc: Fully Procedural Synthetic Data from Simple Rules for Multi-View Stereo
Zeyu Ma, Alexander Raistrick, Jia Deng
Generating procedural synthetic data for multi-view stereo (MVS) usually requires writing complex rules to match the realism of curated datasets. We demonstrate that we can generat…
Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations
Jack Nugent, Siyang Wu, Zeyu Ma +7
Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance…
Procedural Generation of Articulated Simulation-Ready Assets
Abhishek Joshi, Beining Han, Jack Nugent +12
We introduce Infinigen-Articulated, a toolkit for generating realistic, procedurally generated articulated assets for robotics simulation. We include procedural generators for 18 c…
What Makes Good Synthetic Training Data for Zero-Shot Stereo Matching?
David Yan, Alexander Raistrick, Jia Deng
Synthetic datasets are a crucial ingredient for training stereo matching networks, but the question of what makes a stereo dataset effective remains underexplored. We investigate t…
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
Alexander Raistrick, Lingjie Mei, Karhan Kayan +9
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes,…
View-Dependent Octree-based Mesh Extraction in Unbounded Scenes for Procedural Synthetic Data
Zeyu Ma, Alexander Raistrick, Lahav Lipson +1
Procedural synthetic data generation has received increasing attention in computer vision. Procedural signed distance functions (SDFs) are a powerful tool for modeling large-scale…
Infinite Photorealistic Worlds using Procedural Generation
Alexander Raistrick, Lahav Lipson, Zeyu Ma +12
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated…
Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?
Alexander Raistrick, Nilesh Kulkarni, David F. Fouhey
What does bumping into things in a scene tell you about scene geometry? In this paper, we investigate the idea of learning from collisions. At the heart of our approach is the idea…