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20212026
most citedLearning Skeletal Articulations with Neural Blend Shapes

87 citations · 213 across the 18 of their papers we have counts for

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11 papers · 1 filter

cs.CV2026

DynaMesh: Dynamic 3D Texture Generation

Raj Hansini, Guan Chen, Rana Hanocka +1

We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evo…

cs.CV2026

MeshFM: 2D Features Are All You Need for 3D Shape Understanding

Jinfan Zhou, Richard Liu, Itai Lang +1

We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a…

cs.CV2026

Deep Feature Deformation Weights

Richard Liu, Itai Lang, Rana Hanocka

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require…

cs.CV2025

Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets

Dale Decatur, Thibault Groueix, Wang Yifan +3

Text-to-image diffusion models enable high-quality image generation but are computationally expensive. While prior work optimizes per-inference efficiency, we explore an orthogonal…

cs.CV2024

MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

Hyunwoo Kim, Itai Lang, Noam Aigerman +3

We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…

cs.CV2024

HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections

Chen Dudai, Morris Alper, Hana Bezalel +3

Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior work…

cs.CV2024★ 4 cited

iSeg: Interactive 3D Segmentation via Interactive Attention

Itai Lang, Fei Xu, Dale Decatur +2

We present iSeg, a new interactive technique for segmenting 3D shapes. Previous works have focused mainly on leveraging pre-trained 2D foundation models for 3D segmentation based o…

cs.CV2023★ 1 cited

TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis

Zihan Zhang, Richard Liu, Kfir Aberman +1

The gradual nature of a diffusion process that synthesizes samples in small increments constitutes a key ingredient of Denoising Diffusion Probabilistic Models (DDPM), which have p…

cs.CV2023

TextDeformer: Geometry Manipulation using Text Guidance

William Gao, Noam Aigerman, Thibault Groueix +2

We present a technique for automatically producing a deformation of an input triangle mesh, guided solely by a text prompt. Our framework is capable of deformations that produce bo…

cs.CV2022

DA Wand: Distortion-Aware Selection using Neural Mesh Parameterization

Richard Liu, Noam Aigerman, Vladimir G. Kim +1

We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by in…

cs.CV2021

Text2Mesh: Text-Driven Neural Stylization for Meshes

Oscar Michel, Roi Bar-On, Richard Liu +2

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which…