activity
20212026
most citedLearning Skeletal Articulations with Neural Blend Shapes

87 citations · 213 across the 18 of their papers we have counts for

collaborators

24 papers

cs.CV2026

DynaMesh: Dynamic 3D Texture Generation

Raj Hansini, Guan Chen, Rana Hanocka +1

We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evo…

cs.GR2026

RADmesh: Remesh-Aware Mesh Deformation

Nam Anh Dinh, Itai Lang, Oded Stein +1

We propose a remeshing-enhanced method for generatively deforming shapes with visual losses. It is intuitive that sufficiently drastic deformations of a mesh without changing its t…

cs.CV2026

MeshFM: 2D Features Are All You Need for 3D Shape Understanding

Jinfan Zhou, Richard Liu, Itai Lang +1

We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a…

cs.HC2026

HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

Jialin Huang, Rana Hanocka, Ariel Shamir +1

Text-to-3D generation lowers the barrier to 3D content creation, but text alone is a weak interface for specifying spatial intent: where parts should be placed, how they relate, an…

cs.GR2026

Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors

Dale Decatur, Jacob Serfaty, Oded Stein +2

We present CrossLift, a technique for computing cross fields on meshes guided by visual features in images. We leverage powerful text-to-image priors that are capable of synthesizi…

cs.GR2026

MeshOn: Intersection-Free Mesh-to-Mesh Composition

Hyunwoo Kim, Itai Lang, Hadar Averbuch-Elor +2

We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, an…

cs.CV2026

Deep Feature Deformation Weights

Richard Liu, Itai Lang, Rana Hanocka

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require…

cs.CV2025

Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets

Dale Decatur, Thibault Groueix, Wang Yifan +3

Text-to-image diffusion models enable high-quality image generation but are computationally expensive. While prior work optimizes per-inference efficiency, we explore an orthogonal…

cs.GR2025★ 1 cited

LL3M: Large Language 3D Modelers

Sining Lu, Guan Chen, Nam Anh Dinh +3

We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away fr…

cs.GR2025

3D PixBrush: Image-Guided Local Texture Synthesis

Dale Decatur, Itai Lang, Kfir Aberman +1

We present 3D PixBrush, a method for performing image-driven edits of local regions on 3D meshes. 3D PixBrush predicts a localization mask and a synthesized texture that faithfully…

cs.GR2025

WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction

Richard Liu, Daniel Fu, Noah Tan +2

In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that…

cs.GR2025★ 1 cited

Geometry in Style: 3D Stylization via Surface Normal Deformation

Nam Anh Dinh, Itai Lang, Hyunwoo Kim +2

We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations…

cs.CV2024

MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

Hyunwoo Kim, Itai Lang, Noam Aigerman +3

We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…

cs.CV2024

HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections

Chen Dudai, Morris Alper, Hana Bezalel +3

Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior work…

cs.CV2024★ 4 cited

iSeg: Interactive 3D Segmentation via Interactive Attention

Itai Lang, Fei Xu, Dale Decatur +2

We present iSeg, a new interactive technique for segmenting 3D shapes. Previous works have focused mainly on leveraging pre-trained 2D foundation models for 3D segmentation based o…

cs.GR2023★ 1 cited

3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation

Dale Decatur, Itai Lang, Kfir Aberman +1

In this work we develop 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on…

cs.CV2023★ 1 cited

TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis

Zihan Zhang, Richard Liu, Kfir Aberman +1

The gradual nature of a diffusion process that synthesizes samples in small increments constitutes a key ingredient of Denoising Diffusion Probabilistic Models (DDPM), which have p…

cs.CV2023

TextDeformer: Geometry Manipulation using Text Guidance

William Gao, Noam Aigerman, Thibault Groueix +2

We present a technique for automatically producing a deformation of an input triangle mesh, guided solely by a text prompt. Our framework is capable of deformations that produce bo…

cs.CR2023★ 43 cited

Glaze: Protecting Artists from Style Mimicry by Text-to-Image Models

Shawn Shan, Jenna Cryan, Emily Wenger +3

Recent text-to-image diffusion models such as MidJourney and Stable Diffusion threaten to displace many in the professional artist community. In particular, models can learn to mim…

cs.GR2022★ 1 cited

3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions

Dale Decatur, Itai Lang, Rana Hanocka

We present 3D Highlighter, a technique for localizing semantic regions on a mesh using text as input. A key feature of our system is the ability to interpret "out-of-domain" locali…

cs.CV2022

DA Wand: Distortion-Aware Selection using Neural Mesh Parameterization

Richard Liu, Noam Aigerman, Vladimir G. Kim +1

We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by in…

cs.GR2022★ 74 cited

GANimator: Neural Motion Synthesis from a Single Sequence

Peizhuo Li, Kfir Aberman, Zihan Zhang +2

We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements o…

cs.CV2021

Text2Mesh: Text-Driven Neural Stylization for Meshes

Oscar Michel, Roi Bar-On, Richard Liu +2

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which…

cs.GR2021★ 87 cited

Learning Skeletal Articulations with Neural Blend Shapes

Peizhuo Li, Kfir Aberman, Rana Hanocka +3

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should c…