activity
20212026
most citedNeRF-SR: High-Quality Neural Radiance Fields using Supersampling

114 citations · 130 across the 19 of their papers we have counts for

collaborators

19 papers

cs.CV2026

tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

Chen Wang, Hao Tan, Wang Yifan +6

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear comput…

cs.CV2025

PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation

Chen Wang, Chuhao Chen, Yiming Huang +4

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limit…

cs.CV2025

Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

Long Le, Ryan Lucas, Chen Wang +4

Inferring the physical properties of 3D scenes from visual information is a critical yet challenging task for creating interactive and realistic virtual worlds. While humans intuit…

cs.CV2025

ProTracker: Probabilistic Integration for Robust and Accurate Point Tracking

Tingyang Zhang, Chen Wang, Zhiyang Dou +4

We propose ProTracker, a novel framework for accurate and robust long-term dense tracking of arbitrary points in videos. Previous methods relying on global cost volumes effectively…

cs.CV2024★ 1 cited

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu +11

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…

cs.CV2024★ 1 cited

GECO: Generative Image-to-3D within a SECOnd

Chen Wang, Jiatao Gu, Xiaoxiao Long +2

Recent years have seen significant advancements in 3D generation. While methods like score distillation achieve impressive results, they often require extensive per-scene optimizat…

cs.CV2023★ 2 cited

Digging into Depth Priors for Outdoor Neural Radiance Fields

Chen Wang, Jiadai Sun, Lina Liu +5

Neural Radiance Fields (NeRF) have demonstrated impressive performance in vision and graphics tasks, such as novel view synthesis and immersive reality. However, the shape-radiance…

cs.CV2023★ 2 cited

Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape

Jiacong Xu, Yi Zhang, Jiawei Peng +17

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife c…

cs.CV2023★ 1 cited

SwinMM: Masked Multi-view with Swin Transformers for 3D Medical Image Segmentation

Yiqing Wang, Zihan Li, Jieru Mei +7

Recent advancements in large-scale Vision Transformers have made significant strides in improving pre-trained models for medical image segmentation. However, these methods face a n…

cs.CV2023

DreamEditor: Text-Driven 3D Scene Editing with Neural Fields

Jingyu Zhuang, Chen Wang, Lingjie Liu +2

Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encodin…

cs.CV2023★ 1 cited

PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas

Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo +3

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (V…

cs.CV2023

VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis

Yuan-Chen Guo, Yan-Pei Cao, Chen Wang +4

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric represen…

cs.CV2023★ 3 cited

Benchmarking Robustness in Neural Radiance Fields

Chen Wang, Angtian Wang, Junbo Li +2

Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, curr…

cs.CV2022

StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints

Zheng Chen, Chen Wang, Yuan-Chen Guo +1

Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse v…

cs.CV2022★ 2 cited

DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches

Xian Wu, Chen Wang, Hongbo Fu +3

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images…

cs.HC2022★ 2 cited

On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR

Chen Wang, Song-Hai Zhang, Yizhuo Zhang +2

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on…

cs.CV2021★ 114 cited

NeRF-SR: High-Quality Neural Radiance Fields using Supersampling

Chen Wang, Xian Wu, Yuan-Chen Guo +3

We present NeRF-SR, a solution for high-resolution (HR) novel view synthesis with mostly low-resolution (LR) inputs. Our method is built upon Neural Radiance Fields (NeRF) that pre…

cs.CV2021

Learning Implicit Glyph Shape Representation

Ying-Tian Liu, Yuan-Chen Guo, Yi-Xiao Li +2

In this paper, we present a novel implicit glyph shape representation, which models glyphs as shape primitives enclosed by quadratic curves, and naturally enables generating glyph…

cs.LG2021★ 1 cited

Learning Purified Feature Representations from Task-irrelevant Labels

Yinghui Li, Chen Wang, Yangning Li +2

Learning an empirically effective model with generalization using limited data is a challenging task for deep neural networks. In this paper, we propose a novel learning framework…