1 citations · 2 across the 6 of their papers we have counts for
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cs.CV2024★ 1 cited
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
Songyin Wu, Deepak Vembar, Anton Sochenov +4
Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Fram…
cs.CV2023
ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting
Ruofan Liang, Huiting Chen, Chunlin Li +3
Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remain…
cs.CV2021★ 1 cited
Fast Monte Carlo Rendering via Multi-Resolution Sampling
Qiqi Hou, Zhan Li, Carl S Marshall +2
Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel…