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20212026
most citedFast Monte Carlo Rendering via Multi-Resolution Sampling

1 citations · 2 across the 6 of their papers we have counts for

collaborators

6 papers

cs.GR2026

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

Steve Rhyner, Sankeerth Durvasula, Aleksandr Kovalev +7

Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often req…

cs.GR2025

ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa +7

3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering. Typically, a higher quality representation can be ach…

cs.LG2025

INRet: A General Framework for Accurate Retrieval of INRs for Shapes

Yushi Guan, Daniel Kwan, Ruofan Liang +4

Implicit neural representations (INRs) have become an important method for encoding various data types, such as 3D objects or scenes, images, and videos. They have proven to be par…

cs.CV2024★ 1 cited

GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering

Songyin Wu, Deepak Vembar, Anton Sochenov +4

Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Fram…

cs.CV2023

ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting

Ruofan Liang, Huiting Chen, Chunlin Li +3

Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remain…

cs.CV2021★ 1 cited

Fast Monte Carlo Rendering via Multi-Resolution Sampling

Qiqi Hou, Zhan Li, Carl S Marshall +2

Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel…