activity
20212026
most citedTransformerFusion: Monocular RGB Scene Reconstruction using Transformers

31 citations · 95 across the 39 of their papers we have counts for

collaborators

41 papers

cs.CV2026

Head Avatars with Dynamic Explicit Hair

Vanessa Sklyarova, Haonan Chen, Berna Kabadayi +8

We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-bas…

cs.GR2026

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…

cs.CV2026

2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction

Prajwal Gupta C. R., Divyam Sheth, Jinjoo Ha +2

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its…

cs.CV2026

3DRealHead: Few-Shot Detailed Head Avatar

Jalees Nehvi, Timo Bolkart, Thabo Beeler +1

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and…

cs.CV2026

PhysHead: Simulation-Ready Gaussian Head Avatars

Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka +2

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle…

cs.CV2026

CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild

Balamurugan Thambiraja, Omid Taheri, Radek Danecek +3

Hands play a central role in daily life, yet modeling natural hand motions remains underexplored. Existing methods that tackle text-to-hand-motion generation or hand animation capt…

cs.CV2026

NeuralFur: Animal Fur Reconstruction From Multi-View Images

Vanessa Sklyarova, Berna Kabadayi, Anastasios Yiannakidis +3

Reconstructing realistic animal fur geometry from images is a challenging task due to the fine-scale details, self-occlusion, and view-dependent appearance of fur. In contrast to h…

cs.CV2025

3D Blood Pulsation Maps

Maurice Rohr, Tobias Reinhardt, Tizian Dege +2

We present Pulse3DFace, the first dataset of its kind for estimating 3D blood pulsation maps. These maps can be used to develop models of dynamic facial blood pulsation, enabling t…

cs.CV2025

Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatars

Vanessa Sklyarova, Egor Zakharov, Malte Prinzler +3

We present a novel approach for 3D hair reconstruction from single photographs based on a global hair prior combined with local optimization. Capturing strand-based hair geometry f…

cs.CV2025

Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas +5

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable…

cs.CV2024

GaussianSpeech: Audio-Driven Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein +3

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To captur…

cs.CV2024

Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions

Malte Prinzler, Egor Zakharov, Vanessa Sklyarova +2

We introduce Joker, a new method for the conditional synthesis of 3D human heads with extreme expressions. Given a single reference image of a person, we synthesize a volumetric hu…

cs.CV2024

Stable Video Portraits

Mirela Ostrek, Justus Thies

Rapid advances in the field of generative AI and text-to-image methods in particular have transformed the way we interact with and perceive computer-generated imagery today. In par…

cs.CV2024

Human Hair Reconstruction with Strand-Aligned 3D Gaussians

Egor Zakharov, Vanessa Sklyarova, Michael Black +3

We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions fr…

cs.CV2024

Gaussian Eigen Models for Human Heads

Wojciech Zielonka, Timo Bolkart, Thabo Beeler +1

Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational reso…

cs.CV2024

Generating Human Interaction Motions in Scenes with Text Control

Hongwei Yi, Justus Thies, Michael J. Black +2

We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation w…

cs.CV2023★ 2 cited

HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles

Vanessa Sklyarova, Egor Zakharov, Otmar Hilliges +2

We present HAAR, a new strand-based generative model for 3D human hairstyles. Specifically, based on textual inputs, HAAR produces 3D hairstyles that could be used as production-le…

cs.CV2023

360° Volumetric Portrait Avatar

Jalees Nehvi, Berna Kabadayi, Julien Valentin +1

We propose 360° Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360° photo-realistic portrait avatars of human subjects solely based on monocular video inputs.…

cs.CV2023

Synthesizing Environment-Specific People in Photographs

Mirela Ostrek, Carol O'Sullivan, Michael J. Black +1

We present ESP, a novel method for context-aware full-body generation, that enables photo-realistic synthesis and inpainting of people wearing clothing that is semantically appropr…

cs.CV2023★ 1 cited

FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models

Shivangi Aneja, Justus Thies, Angela Dai +1

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expres…

cs.CV2023

DPHMs: Diffusion Parametric Head Models for Depth-based Tracking

Jiapeng Tang, Angela Dai, Yinyu Nie +3

We introduce Diffusion Parametric Head Models (DPHMs), a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While rece…

cs.CV2023★ 3 cited

3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing

Balamurugan Thambiraja, Sadegh Aliakbarian, Darren Cosker +1

We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, t…

cs.CV2023

GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar

Berna Kabadayi, Wojciech Zielonka, Bharat Lal Bhatnagar +2

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in…

cs.CV2023★ 18 cited

Drivable 3D Gaussian Avatars

Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito +3

We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The adv…