activity
20212026
most citedDragAPart: Learning a Part-Level Motion Prior for Articulated Objects

1 citations · 2 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Ruining Li, Yuxin Yao, Matt Zhou +5

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2025

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.LG2025★ 1 cited

On Vanishing Variance in Transformer Length Generalization

Ruining Li, Gabrijel Boduljak, Jensen +1

It is a widely known issue that Transformers, when trained on shorter sequences, fail to generalize robustly to longer ones at test time. This raises the question of whether Transf…

cs.CV2025

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object shou…

cs.CV2024

DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors

Thomas Hanwen Zhu, Ruining Li, Tomas Jakab

We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on…

cs.CV2024

Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Gi…

cs.CV2024★ 1 cited

DragAPart: Learning a Part-Level Motion Prior for Articulated Objects

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce DragAPart, a method that, given an image and a set of drags as input, generates a new image of the same object that responds to the action of the drags. Differently fr…

cs.CV2024

Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li +6

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan…

cs.CV2023

Farm3D: Learning Articulated 3D Animals by Distilling 2D Diffusion

Tomas Jakab, Ruining Li, Shangzhe Wu +2

We present Farm3D, a method for learning category-specific 3D reconstructors for articulated objects, relying solely on "free" virtual supervision from a pre-trained 2D diffusion-b…

cs.CV2022

MagicPony: Learning Articulated 3D Animals in the Wild

Shangzhe Wu, Ruining Li, Tomas Jakab +2

We consider the problem of predicting the 3D shape, articulation, viewpoint, texture, and lighting of an articulated animal like a horse given a single test image as input. We pres…

cs.CV2021

Memes in the Wild: Assessing the Generalizability of the Hateful Memes Challenge Dataset

Hannah Rose Kirk, Yennie Jun, Paulius Rauba +7

Hateful memes pose a unique challenge for current machine learning systems because their message is derived from both text- and visual-modalities. To this effect, Facebook released…