45 citations · 144 across the 8 of their papers we have counts for
7 papers · 1 filter
Having Dog Ears "for Real": Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR
Omar A. Khan, Bao Han Trinh, Lee Lisle +1
Embodying non-human body parts in VR is a prevalent practice among certain subcultures and is a personally important creative outlet to many individuals. However, the discrepant mo…
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
Tiffany D. Do, Juanita Benjamin, Camille Isabella Protko +1
Matching avatar characteristics to a user can impact sense of embodiment (SoE) in VR. However, few studies have examined how participant demographics may interact with these matchi…
The Full-scale Assembly Simulation Testbed (FAST) Dataset
Alec G. Moore, Tiffany D. Do, Nayan N. Chawla +2
In recent years, numerous researchers have begun investigating how virtual reality (VR) tracking and interaction data can be used for a variety of machine learning purposes, includ…
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan
In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, frequently emphasizing storytelling over user choic…
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity
Tiffany D. Do, Steve Zelenty, Mar Gonzalez-Franco +1
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more freque…
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan
Depth perception of objects can greatly affect a user's experience of an augmented reality (AR) application. Many AR applications require depth matching of real and virtual objects…
Using Collaborative Filtering to Recommend Champions in League of Legends
Tiffany D. Do, Dylan S. Yu, Salman Anwer +1
League of Legends (LoL), one of the most widely played computer games in the world, has over 140 playable characters known as champions that have highly varying play styles. Howeve…