3 citations · 6 across the 9 of their papers we have counts for
9 papers · 1 filter
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
Yunsong Wang, Gim Hee Lee
Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
Seungjun Lee, Zihan Wang, Yunsong Wang +1
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-ti…
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…
Enhancing Generalizability of Representation Learning for Data-Efficient 3D Scene Understanding
Yunsong Wang, Na Zhao, Gim Hee Lee
The field of self-supervised 3D representation learning has emerged as a promising solution to alleviate the challenge presented by the scarcity of extensive, well-annotated datase…
Syn-to-Real Unsupervised Domain Adaptation for Indoor 3D Object Detection
Yunsong Wang, Na Zhao, Gim Hee Lee
The use of synthetic data in indoor 3D object detection offers the potential of greatly reducing the manual labor involved in 3D annotations and training effective zero-shot detect…
VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
Hanlin Chen, Fangyin Wei, Chen Li +3
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…