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cs.AI2022★ 2 cited
Automated Isovist Computation for Minecraft
Jean-Baptiste Hervé, Christoph Salge
Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically eval…
cs.AI2021
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Jean-Baptiste Hervé, Christoph Salge
There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we ada…