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Jean-Baptiste Herv'e

3 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2
  • middle author1

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI2
  • cs.OH1

identity via Semantic Scholar / OpenAlex

most citedAutomated Isovist Computation for Minecraft

2 citations · 2 across the 2 of their papers we have counts for

collaborators

3 papers

cs.AI2022★ 2 cited

Automated Isovist Computation for Minecraft

Jean-Baptiste Hervé, Christoph Salge

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically eval…

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.AI2021

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation

Jean-Baptiste Hervé, Christoph Salge

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we ada…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.