4 papers
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
Shi Chen, Erik Sandström, Sandro Lombardi +2
Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB…
LoopSplat: Loop Closure by Registering 3D Gaussian Splats
Liyuan Zhu, Yue Li, Erik Sandström +3
Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based…
VF-NeRF: Learning Neural Vector Fields for Indoor Scene Reconstruction
Albert Gassol Puigjaner, Edoardo Mello Rella, Erik Sandström +2
Implicit surfaces via neural radiance fields (NeRF) have shown surprising accuracy in surface reconstruction. Despite their success in reconstructing richly textured surfaces, exis…
OOWL500: Overcoming Dataset Collection Bias in the Wild
Brandon Leung, Chih-Hui Ho, Amir Persekian +5
The hypothesis that image datasets gathered online "in the wild" can produce biased object recognizers, e.g. preferring professional photography or certain viewing angles, is studi…