collaborators

12 papers

cs.CV2026

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Liang Han, Wenyuan Zhang, Junsheng Zhou +2

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…

cs.CV2026

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

Liang Han, Bangcai Wei, Junsheng Zhou +2

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…

cs.CV2026

Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformation

Takeshi Noda, Chao Chen, Junsheng Zhou +3

Inferring signed distance functions (SDFs) from sparse point clouds remains a challenge in surface reconstruction. The key lies in the lack of detailed geometric information in spa…

cs.CV2026

VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors

Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5

Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…

cs.CV2026

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +4

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…

cs.CV2026

4C4D: 4 Camera 4D Gaussian Splatting

Junsheng Zhou, Zhifan Yang, Liang Han +4

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…