activity
20152026
most citedDanceGen: Supporting Choreography Ideation and Prototyping with Generative AI

28 citations · 167 across the 50 of their papers we have counts for

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39 papers · 1 filter

cs.HC2026

Exploring Object Recall in an Object-Rich AR Office Scene

Sangita Kunapuli, Shane Dirksen, Radha Kumaran +4

Augmented reality (AR) changes how users perceive and attend to their surroundings. Prior work suggests AR can reduce attention to the physical world, but it remains unclear whethe…

cs.HC2026

FenceXR: AR Movement Replay for Error-Detection Training and Spatially Grounded Feedback

Avinash Ajit Nargund, Amelia Haruka Harrison, Timothy Robinson +2

Recognizing technical errors in movement is a perceptual skill important to motor learning, but it is challenging for beginners in fast, complex sports like fencing to develop it.…

cs.HC2026

The Missing Link of XR: Empathy-Driven Reality for XR and Beyond

Yun Suen Pai, Tamil Selvan Gunasekaran, Jiashuo Cao +23

Extended reality (XR) for socialising is becoming increasingly popular. However, unlike conventional social platforms, XR prioritises embodiment and immersion, factors that strongl…

cs.HC2026

MiXR: Harvesting and Recomposing Geometry from Real-World Objects for In-Situ 3D Design

Faraz Faruqi, Demircan Tas, Arthur Caetano +6

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structur…

cs.HC2026★ 1 cited

Grand Challenges around Designing Computers' Control Over Our Bodies

Florian 'Floyd' Mueller, Nadia Bianchi-Berthouze, Misha Sra +21

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opp…

cs.HC2026★ 1 cited

How Users Perceive Mixed-Initiative AI: Attitudes Toward Assistance in Problem Solving

Yunhao Luo, Arthur Caetano, Avinash Ajit Nargund +2

In mixed-initiative systems, the mode of AI assistance delivery can be as consequential as the assistance itself. We investigated two assistance delivery modes: on-demand help (use…

cs.HC2026★ 1 cited

Embedded vs. Situated: An Evaluation of AR Facial Training Feedback

Avinash Ajit Nargund, Andrea M. Park, Tobias Höllerer +1

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Provi…

cs.HC2026

Exploration of Radar-based Obstacle Visualizations to Support Safety and Presence in Camera-Free Outdoor VR

Avinash Ajit Nargund, Andrew L. Huard, Tobias Höllerer +1

Outdoor virtual reality (VR) places users in dynamic physical environments where they must remain aware of real-world obstacles, including static structures and moving bystanders,…

cs.HC2026

AlignUI: A Method for Designing LLM-Generated UIs Aligned with User Preferences

Yimeng Liu, Misha Sra, Chang Xiao

Designing user interfaces that align with user preferences is a time-consuming process, which requires iterative cycles of prototyping, user testing, and refinement. Recent advance…

cs.HC2025★ 6 cited

Audience Amplified: Virtual Audiences in Asynchronously Performed AR Theater

You-Jin Kim, Misha Sra, Tobias Höllerer

Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be availab…

cs.HC2025

TaskLens: Generating Task-Conditioned Scaffolded Interfaces for Learning Professional Creative Software

Yimeng Liu, Misha Sra

Professional creative software has steep learning curves for novices due to complex interfaces, limited guidance, and unfamiliar terminology. To support educators and tool creators…

cs.HC2025★ 1 cited

ReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation

Yimeng Liu, Misha Sra, Jeevana Priya Inala +1

AI-powered web agents have the potential to automate repetitive tasks, such as form filling, information retrieval, and scheduling, but they struggle to reliably execute these task…

cs.HC2025

Understanding Role Switching in Human-AI Collaboration through Multimodal Behavioral Signals

Avinash Ajit Nargund, Arthur Caetano, Kevin Yang +7

Human-AI collaboration often requires dividing complex tasks into complementary subtasks. As a task unfolds, users may want to shift which subtasks they perform and which their AI…

cs.HC2025

XARP Tools: An Extended Reality Platform for Humans and AI Agents

Arthur Caetano, Radha Kumaran, Kelvin Jou +2

Building XR-AI research prototypes requires navigating two largely separate ecosystems. Mainstream XR development relies on C#/C++ and game engines, while AI development is centere…

cs.HC2025

Designing Scaffolded Interfaces for Enhanced Learning and Performance in Professional Software

Yimeng Liu, Misha Sra

Professional software offers immense power but also presents significant learning challenges. Its complex interfaces, as well as insufficient built-in structured guidance and unfam…

cs.HC2025★ 1 cited

Agentic Workflows for Conversational Human-AI Interaction Design

Arthur Caetano, Kavya Verma, Atieh Taheri +5

Conversational human-AI interaction (CHAI) have recently driven mainstream adoption of AI. However, CHAI poses two key challenges for designers and researchers: users frequently ha…

cs.HC2025★ 3 cited

Engaging with AI: How Interface Design Shapes Human-AI Collaboration in High-Stakes Decision-Making

Zichen Chen, Yunhao Luo, Misha Sra

As reliance on AI systems for decision-making grows, it becomes critical to ensure that human users can appropriately balance trust in AI suggestions with their own judgment, espec…

cs.HC2025★ 1 cited

GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design

Arthur Caetano, Yunhao Luo, Adwait Sharma +1

Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, current grasp UI design practices…

cs.HC2024★ 5 cited

An Interaction Design Toolkit for Physical Task Guidance with Artificial Intelligence and Mixed Reality

Arthur Caetano, Alejandro Aponte, Misha Sra

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems…

cs.HC2024★ 9 cited

Everyday AR through AI-in-the-Loop

Ryo Suzuki, Mar Gonzalez-Franco, Misha Sra +1

This workshop brings together experts and practitioners from augmented reality (AR) and artificial intelligence (AI) to shape the future of AI-in-the-loop everyday AR experiences.…

cs.HC2024★ 9 cited

Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality

Atieh Taheri, Arthur Caetano, Misha Sra

Many people often take walking for granted, but for individuals with mobility disabilities, this seemingly simple act can feel out of reach. This reality can foster a sense of disc…

cs.HC2024★ 2 cited

Virtual Buddy: Redefining Conversational AI Interactions for Individuals with Hand Motor Disabilities

Atieh Taheri, Purav Bhardwaj, Arthur Caetano +2

Advances in artificial intelligence have transformed the paradigm of human-computer interaction, with the development of conversational AI systems playing a pivotal role. These sys…

cs.HC2024★ 5 cited

GraV: Grasp Volume Data for the Design of One-Handed XR Interfaces

Alejandro Aponte, Arthur Caetano, Yunhao Luo +1

Everyday objects, like remote controls or electric toothbrushes, are crafted with hand-accessible interfaces. Expanding on this design principle, extended reality (XR) interfaces f…

cs.HC2024★ 4 cited

ARfy: A Pipeline for Adapting 3D Scenes to Augmented Reality

Arthur Caetano, Misha Sra

Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple t…