14 citations · 26 across the 3 of their papers we have counts for
4 papers
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards
Andrew Huard, Mengyu Chen, Misha Sra
Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of "being the…
Exploratory Design of a Hands-free Video Game Controller for a Quadriplegic Individual
Atieh Taheri, Ziv Weissman, Misha Sra
From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-…
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality
Mengyu Chen, Andrés Monroy-Hernández, Misha Sra
Short-form digital storytelling has become a popular medium for millions of people to express themselves. Traditionally, this medium uses primarily 2D media such as text (e.g., mem…
Telelife: The Future of Remote Living
Jason Orlosky, Misha Sra, Kenan Bektaş +7
In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical…