51 citations · 95 across the 23 of their papers we have counts for
5 papers · 1 filter
GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents
Shaofei Cai, Bowei Zhang, Zihao Wang +4
Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets (no language i…
MineStudio: A Streamlined Package for Minecraft AI Agent Development
Shaofei Cai, Zhancun Mu, Kaichen He +4
Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the devel…
Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies
Guangyu Zhao, Kewei Lian, Haoxuan Ru +8
Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the cho…
ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
Shaofei Cai, Zihao Wang, Kewei Lian +4
Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is…
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
Zihao Wang, Shaofei Cai, Zhancun Mu +7
This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textua…