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20212026
most citedDescribe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents

51 citations · 95 across the 23 of their papers we have counts for

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Showing 2024Show all

5 papers · 1 filter

cs.AI2024

GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents

Shaofei Cai, Bowei Zhang, Zihao Wang +4

Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets (no language i…

cs.AI2024

MineStudio: A Streamlined Package for Minecraft AI Agent Development

Shaofei Cai, Zhancun Mu, Kaichen He +4

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the devel…

cs.AI2024

Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies

Guangyu Zhao, Kewei Lian, Haoxuan Ru +8

Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the cho…

cs.CV2024

ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting

Shaofei Cai, Zihao Wang, Kewei Lian +4

Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is…

cs.LG2024

OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

Zihao Wang, Shaofei Cai, Zhancun Mu +7

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textua…