21 citations · 48 across the 5 of their papers we have counts for
6 papers
Can People Distinguish Human and AI Agency in Humanoid Teleoperation? A Preliminary Study of Agency Perception
Xiang Li, Koya Dendo, Keigo Minamida +3
Can people distinguish between human and AI agency in humanoid teleoperation? To explore this question, we developed \textit{Ghost-in-the-Loop}, a teleoperation framework that supp…
Grand Challenges around Designing Computers' Control Over Our Bodies
Florian 'Floyd' Mueller, Nadia Bianchi-Berthouze, Misha Sra +21
Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opp…
Grand Challenges in Immersive Technologies for Cultural Heritage
Hanbing Wang, Junyan Du, Yue Li +2
Cultural heritage, a testament to human history and civilization, has gained increasing recognition for its significance in preservation and dissemination. The integration of immer…
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda, Aryan Saini, Nathalie Overdevest +8
Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the bound…
Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World
Rakesh Patibanda, Chris Hill, Aryan Saini +6
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
Xiang Li, Xiaohang Tang, Xin Tong +3
Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the…