5 citations · 6 across the 14 of their papers we have counts for
15 papers
SRUG: Shadow-Guided Relightable Urban Scene with Generation Model
Yonghao Zhao, Zexin Yin, Jian Yang +2
Creating relightable urban scenes from images or videos is widely useful but highly ill-posed. Urban environments are typically unbounded and extend beyond the visible regions. As…
F-RNG: Feed-Forward Relightable Neural Gaussians
Guangming Fu, Jiahui Fan, Jian Yang +2
Capturing relightable 3D assets from real-world objects is a widely researched problem. Several per-scene optimization-based methods, based on 3D Gaussian splatting (3DGS), support…
GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space
Yonghao Zhao, Yupeng Gao, Jian Yang +2
Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects f…
PureSample: Neural Materials Learned by Sampling Microgeometry
Zixuan Li, Zixiong Wang, Jian Yang +2
Traditional physically-based material models rely on analytically derived bidirectional reflectance distribution functions (BRDFs), typically by considering statistics of micro-pri…
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation
Zixiong Wang, Jian Yang, Yiwei Hu +2
Creating ultra-high-resolution spatially varying bidirectional reflectance functions (SVBRDFs) is critical for photorealistic 3D content creation, to faithfully represent fine-scal…
IntrinsicWeather: Controllable Weather Editing in Intrinsic Space
Yixin Zhu, Zuo-Liang Zhu, Jian Yang +3
We present IntrinsicWeather, a diffusion-based framework for controllable weather editing in intrinsic space. Our framework includes two components based on diffusion priors: an in…
Gaussian Splatting with Discretized SDF for Relightable Assets
Zuo-Liang Zhu, Jian Yang, Beibei Wang
3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rende…
Free Your Hands: Lightweight Turntable-Based Object Capture Pipeline
Jiahui Fan, Fujun Luan, Jian Yang +2
Novel view synthesis (NVS) from multiple captured photos of an object is a widely studied problem. Achieving high quality typically requires dense sampling of input views, which ca…
RNG: Relightable Neural Gaussians
Jiahui Fan, Fujun Luan, Jian Yang +2
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especia…
GS-ROR: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
Zuo-Liang Zhu, Beibei Wang, Jian Yang
3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, cr…
A Micro-Ellipsoid Model for Wet Porous Materials Rendering
Gaole Pan, Yuang Cui, Jian Yang +1
Wet porous materials, like wet ground, moist walls, or wet cloth, are common in the real world. These materials consist of transmittable particles surrounded by liquid, where the i…
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Yuang Cui, Gaole Pan, Jian Yang +3
Smith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading…
Neural BRDFs: Representation and Operations
Jiahui Fan, Beibei Wang, Miloš Hašan +2
Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer graphics to produce realistic physically-based appearance. In recent years, several works…
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Hong Deng, Yang Liu, Beibei Wang +4
The detailed glinty appearance from complex surface microstructures enhances the level of realism, but is both space- and time-consuming to render, especially when viewed from far…
Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Beibei Wang, Wenhua Jin, Jiahui Fan +3
Bidirectional Scattering Distribution Functions (BSDFs) encode how a material reflects or transmits the incoming light. The most commonly used model is the Microfacet BSDF. It comp…