2 citations · 3 across the 8 of their papers we have counts for
6 papers · 1 filter
Reflecting Process Expertise in Procedural Material Generation
Kunal Gupta, Gaurav Joshi, Yen-Ru Chen +3
Procedural material creation underpins applications in digital content creation, visual effects, and 3D asset design. Achieving high-quality results requires more than reproducing…
-Scene: Physically Grounded Image-to-3D Scene Reconstruction
Haodong Li, Lulu Shao, Haolin Lu +4
Recent image-to-3D scene methods recover high-fidelity 3D objects with plausible arrangements, but often leave floatings and interpenetrations that limit physical validity and down…
NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code
Seemandhar Jain, Keshav Gupta, Kunal Gupta +1
The proliferation of neural radiance field (NeRF) research requires significant efforts to reimplement papers before building upon them. We introduce NERFIFY, a multi-agent framewo…
Latent Intrinsics Emerge from Training to Relight
Xiao Zhang, William Gao, Seemandhar Jain +3
Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of…
Improved Convex Decomposition with Ensembling and Negative Primitives
Vaibhav Vavilala, Florian Kluger, Seemandhar Jain +3
Describing a scene in terms of primitives -- geometrically simple shapes that offer a parsimonious but accurate abstraction of structure -- is an established and difficult fitting…
Blocks2World: Controlling Realistic Scenes with Editable Primitives
Vaibhav Vavilala, Seemandhar Jain, Rahul Vasanth +2
We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis. Our techniqu…