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20212026
most citedPredicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

20 citations · 74 across the 14 of their papers we have counts for

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cs.HC2026

The Ordinal Annotation Game: How Construct Abstraction Shapes Crowdsourced Consensus

Kosmas Pinitas

Inter-annotator disagreement in real-time affect annotation is widely treated as stochastic noise. We challenge this view by modelling ordinal annotation as an implicit game-theore…

cs.HC2024★ 1 cited

Across-Game Engagement Modelling via Few-Shot Learning

Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for in…

cs.HC2024★ 11 cited

GameVibe: A Multimodal Affective Game Corpus

Matthew Barthet, Maria Kaselimi, Kosmas Pinitas +3

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, th…

cs.HC2023★ 20 cited

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

Kosmas Pinitas, David Renaudie, Mike Thomsen +4

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited…

cs.HC2023

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Matthew Barthet, Chintan Trivedi, Kosmas Pinitas +4

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of t…

cs.HC2023★ 13 cited

From the Lab to the Wild: Affect Modeling via Privileged Information

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

How can we reliably transfer affect models trained in controlled laboratory conditions (in-vitro) to uncontrolled real-world settings (in-vivo)? The information gap between in-vitr…

cs.HC2022★ 18 cited

Supervised Contrastive Learning for Affect Modelling

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Affect modeling is viewed, traditionally, as the process of mapping measurable affect manifestations from multiple modalities of user input to affect labels. That mapping is usuall…