activity
20212026
most citedPredicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

20 citations · 74 across the 14 of their papers we have counts for

collaborators

14 papers

cs.HC2026

The Ordinal Annotation Game: How Construct Abstraction Shapes Crowdsourced Consensus

Kosmas Pinitas

Inter-annotator disagreement in real-time affect annotation is widely treated as stochastic noise. We challenge this view by modelling ordinal annotation as an implicit game-theore…

cs.LG2026

Resource-Constrained Affect Modelling via Variance Regularisation Pruning

Kosmas Pinitas, Konstantinos Katsifis

Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms,…

cs.LG2026

Beyond the Mean: Modelling Annotation Distributions in Continuous Affect Prediction

Kosmas Pinitas, Ilias Maglogiannis

Emotion annotation is inherently subjective and cognitively demanding, producing signals that reflect diverse perceptions across annotators rather than a single ground truth. In co…

cs.CL2026

LaScA: Language-Conditioned Scalable Modelling of Affective Dynamics

Kosmas Pinitas, Ilias Maglogiannis

Predicting affect in unconstrained environments remains a fundamental challenge in human-centered AI. While deep neural embeddings dominate contemporary approaches, they often lack…

cs.LG2025

Privileged Contrastive Pretraining for Multimodal Affect Modelling

Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis

Affective Computing (AC) has made significant progress with the advent of deep learning, yet a persistent challenge remains: the reliable transfer of affective models from controll…

cs.HC2024★ 1 cited

Across-Game Engagement Modelling via Few-Shot Learning

Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for in…

cs.HC2024★ 11 cited

GameVibe: A Multimodal Affective Game Corpus

Matthew Barthet, Maria Kaselimi, Kosmas Pinitas +3

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, th…

cs.HC2023★ 20 cited

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

Kosmas Pinitas, David Renaudie, Mike Thomsen +4

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited…

cs.HC2023

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Matthew Barthet, Chintan Trivedi, Kosmas Pinitas +4

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of t…

cs.HC2023★ 13 cited

From the Lab to the Wild: Affect Modeling via Privileged Information

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

How can we reliably transfer affect models trained in controlled laboratory conditions (in-vitro) to uncontrolled real-world settings (in-vivo)? The information gap between in-vitr…

cs.AI2022

The Invariant Ground Truth of Affect

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

Affective computing strives to unveil the unknown relationship between affect elicitation, manifestation of affect and affect annotations. The ground truth of affect, however, is p…

cs.HC2022★ 18 cited

Supervised Contrastive Learning for Affect Modelling

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Affect modeling is viewed, traditionally, as the process of mapping measurable affect manifestations from multiple modalities of user input to affect labels. That mapping is usuall…

cs.NE2022★ 11 cited

RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Stochastic gradient descent (SGD) is a premium optimization method for training neural networks, especially for learning objectively defined labels such as image objects and events…

cs.NE2021

Dendritic Self-Organizing Maps for Continual Learning

Kosmas Pinitas, Spyridon Chavlis, Panayiota Poirazi

Current deep learning architectures show remarkable performance when trained in large-scale, controlled datasets. However, the predictive ability of these architectures significant…