20 citations · 61 across the 32 of their papers we have counts for
5 papers · 2 filters
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
Renbiao Jin, Mingxin Yang, Yutian Chen +8
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…
HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System
Tianshuo Yang, Guanyu Chen, Yutian Chen +8
While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound rea…
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
Jun Dai, Renbiao Jin, Bo Xu +5
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
Yutian Chen, Shi Guo, Renbiao Jin +7
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Yixing Lao, Xuyang Bai, Xiaoyang Wu +7
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally l…