20 citations · 61 across the 32 of their papers we have counts for
12 papers · 1 filter
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
Renbiao Jin, Mingxin Yang, Yutian Chen +8
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…
HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System
Tianshuo Yang, Guanyu Chen, Yutian Chen +8
While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound rea…
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
Jun Dai, Renbiao Jin, Bo Xu +5
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
Yutian Chen, Shi Guo, Renbiao Jin +7
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Yixing Lao, Xuyang Bai, Xiaoyang Wu +7
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally l…
Co-Me: Confidence-Guided Token Merging for Visual Geometric Transformers
Yutian Chen, Yuheng Qiu, Ruogu Li +4
We propose Confidence-Guided Token Merging (Co-Me), an acceleration mechanism for visual geometric transformers without retraining or finetuning the base model. Co-Me distilled a l…
Virtual Community: An Open World for Humans, Robots, and Society
Qinhong Zhou, Hongxin Zhang, Xiangye Lin +16
The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunitie…
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
Yutian Chen, Shi Guo, Tianshuo Yang +4
Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are…
UFM: A Simple Path towards Unified Dense Correspondence with Flow
Yuchen Zhang, Nikhil Keetha, Chenwei Lyu +9
Dense image correspondence is central to many applications, such as visual odometry, 3D reconstruction, object association, and re-identification. Historically, dense correspondenc…
Event-assisted 12-stop HDR Imaging of Dynamic Scene
Shi Guo, Zixuan Chen, Ziran Zhang +3
High dynamic range (HDR) imaging is a crucial task in computational photography, which captures details across diverse lighting conditions. Traditional HDR fusion methods face limi…
TRecViT: A Recurrent Video Transformer
Viorica Pătrăucean, Xu Owen He, Joseph Heyward +10
We propose a novel block for \emph{causal} video modelling. It relies on a time-space-channel factorisation with dedicated blocks for each dimension: gated linear recurrent units (…
Event-Based Motion Magnification
Yutian Chen, Shi Guo, Fangzheng Yu +3
Detecting and magnifying imperceptible high-frequency motions in real-world scenarios has substantial implications for industrial and medical applications. These motions are charac…