activity
20212026
most citedNeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

103 citations · 175 across the 14 of their papers we have counts for

collaborators

15 papers

cs.GR2026

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…

cs.CV2026

Face Anything: 4D Face Reconstruction from Any Image Sequence

Umut Kocasari, Simon Giebenhain, Richard Shaw +1

Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur s…

cs.CV2025

Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single Image

Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld +3

Neural Parametric Head Models (NPHMs) are a recent advancement over mesh-based 3d morphable models (3DMMs) to facilitate high-fidelity geometric detail. However, fitting NPHMs to v…

cs.CV2025

FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision

Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data a…

cs.CV2025

BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading

Jonathan Schmidt, Simon Giebenhain, Matthias Niessner

We introduce BecomingLit, a novel method for reconstructing relightable, high-resolution head avatars that can be rendered from novel viewpoints at interactive rates. Therefore, we…

cs.CV2025★ 2 cited

Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

Simon Giebenhain, Tobias Kirschstein, Martin Rünz +2

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel…

cs.CV2024★ 29 cited

GGHead: Fast and Generalizable 3D Gaussian Heads

Tobias Kirschstein, Simon Giebenhain, Jiapeng Tang +2

Learning 3D head priors from large 2D image collections is an important step towards high-quality 3D-aware human modeling. A core requirement is an efficient architecture that scal…

cs.CV2024★ 34 cited

NPGA: Neural Parametric Gaussian Avatars

Simon Giebenhain, Tobias Kirschstein, Martin Rünz +2

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Cons…

cs.CV2023

HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

Artem Sevastopolsky, Philip-William Grassal, Simon Giebenhain +3

Current advances in human head modeling allow the generation of plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing comp…

cs.CV2023

MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos +3

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end, we propose a latent appearance space that…

cs.CV2023★ 5 cited

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

Shenhan Qian, Tobias Kirschstein, Liam Schoneveld +3

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic…

cs.CV2023★ 1 cited

DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that…

cs.CV2023★ 103 cited

NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

Tobias Kirschstein, Shenhan Qian, Simon Giebenhain +2

We focus on reconstructing high-fidelity radiance fields of human heads, capturing their animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary tim…

cs.CV2022★ 1 cited

Learning Neural Parametric Head Models

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos +3

We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles ide…

cs.CV2021

AIR-Nets: An Attention-Based Framework for Locally Conditioned Implicit Representations

Simon Giebenhain, Bastian Goldlücke

This paper introduces Attentive Implicit Representation Networks (AIR-Nets), a simple, but highly effective architecture for 3D reconstruction from point clouds. Since representing…