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cs.SD2024
The effect of self-motion and room familiarity on sound source localization in virtual environments
Niklas Isserstedt, Stephan D. Ewert, Virginia Flanagin +1
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a…
cs.SD2023
On the relevance of acoustic measurements for creating realistic virtual acoustic environments
Siegfried Gündert, Stephan D. Ewert, Steven van de Par
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common…