collaborators

6 papers

cs.GT2024

Visualizing 2x2 Normal-Form Games: twoxtwogame LaTeX Package

Luke Marris, Ian Gemp, Siqi Liu +2

Normal-form games with two players, each with two strategies, are the most studied class of games. These so-called 2x2 games are used to model a variety of strategic interactions.…

cs.GT2024

NfgTransformer: Equivariant Representation Learning for Normal-form Games

Siqi Liu, Luke Marris, Georgios Piliouras +2

Normal-form games (NFGs) are the fundamental model of strategic interaction. We study their representation using neural networks. We describe the inherent equivariance of NFGs -- a…

cs.GT2024

Approximating the Core via Iterative Coalition Sampling

Ian Gemp, Marc Lanctot, Luke Marris +11

The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away…

cs.AI2024

Neural Population Learning beyond Symmetric Zero-sum Games

Siqi Liu, Luke Marris, Marc Lanctot +3

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing metho…

cs.GT2023

Equilibrium-Invariant Embedding, Metric Space, and Fundamental Set of Normal-Form Games

Luke Marris, Ian Gemp, Georgios Piliouras

Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from whic…

cs.GT2023

Generative Adversarial Equilibrium Solvers

Denizalp Goktas, David C. Parkes, Ian Gemp +5

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-game…