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cs.LG2024
Robust Imitation Learning for Automated Game Testing
Pierluigi Vito Amadori, Timothy Bradley, Ryan Spick +1
Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required…
cs.LG2024
Behavioural Cloning in VizDoom
Ryan Spick, Timothy Bradley, Ayush Raina +2
This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input. We also explore how Reinforcem…