13 papers
How to Build Digital Humans? From Priors to Photorealistic Avatars
Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8
This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…
LUNA: Learning Universal 3D Human Animation Beyond Skinning
Peng Li, Rawal Khirodkar, Junxuan Li +6
Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…
Sapiens2
Rawal Khirodkar, He Wen, Julieta Martinez +3
We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes rang…
GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos
Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6
We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…
Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images
Emanuel Garbin, Guy Adam, Oded Krams +14
We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
Tobias Kirschstein, Javier Romero, Artem Sevastopolsky +2
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital hu…