collaborators

13 papers

cs.GR2026

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…

cs.CV2026

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Peng Li, Rawal Khirodkar, Junxuan Li +6

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…

cs.CV2026

Sapiens2

Rawal Khirodkar, He Wen, Julieta Martinez +3

We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes rang…

cs.CV2026

GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos

Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6

We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…

cs.CV2025

Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images

Emanuel Garbin, Guy Adam, Oded Krams +14

We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…

cs.CV2025

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

Tobias Kirschstein, Javier Romero, Artem Sevastopolsky +2

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital hu…