2 papers
cs.GR2026
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
cs.GR2026
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
Markus Schütz, Lukas Lipp, Elias Kristmann +1
Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle da…