Showing cs.GRShow all
3 papers · 1 filter
cs.GR2026
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
cs.GR2026
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
Markus Schütz, Lukas Lipp, Elias Kristmann +1
Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle da…
cs.GR2024
View-Independent Adjoint Light Tracing for Lighting Design Optimization
Lukas Lipp, David Hahn, Pierre Ecormier-Nocca +2
Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little at…