15 papers
EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments
Deyao Zhu, Xin Zhou, Shengling Qin +44
Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less unders…
Context Unrolling in Omni Models
Ceyuan Yang, Zhijie Lin, Yang Zhao +16
We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such train…
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
Diandian Gu, Jing Lin, Gaohong Liu +25
We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and ap…
Seedance 2.0: Advancing Video Generation for World Complexity
Team Seedance, De Chen, Liyang Chen +168
Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro…
Depth Anything 3: Recovering the Visual Space from Any Views
Haotong Lin, Sili Chen, Junhao Liew +5
We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of…
Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Weihao Tan, Xiangyang Li, Yunhao Fang +11
We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environm…