activity
20182026
most citedGame Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

35 citations · 49 across the 9 of their papers we have counts for

collaborators

9 papers

cs.RO2026

What Probing Reveals about Autonomous Driving: Linking Internal Prediction Errors to Ego Planning

Hyeonchang Jeon, Kyungbeom Kim, Eugene Vinitsky +1

Large-scale datasets and fast simulators have enabled improvements in driving policies that appear safe and robust, yet strong performance in nominal scenarios can still mask flawe…

cs.AI2025

Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation

In-Chang Baek, Seoyoung Lee, Sung-Hyun Kim +2

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals…

cs.LG2025

Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL

Sung-Hyun Kim, Geum-Hwan Hwang, In-Chang Baek +2

Recent advancements in generative modeling emphasize the importance of natural language as a highly expressive and accessible modality for controlling content generation. However,…

cs.AI2025

IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation

In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee +2

Recent research has highlighted the significance of natural language in enhancing the controllability of generative models. While various efforts have been made to leverage natural…

cs.AI2025

Automatic Curriculum Design for Zero-Shot Human-AI Coordination

Won-Sang You, Tae-Gwan Ha, Seo-Young Lee +1

Zero-shot human-AI coordination is the training of an ego-agent to coordinate with humans without human data. Most studies on zero-shot human-AI coordination have focused on enhanc…

cs.CL2023★ 13 cited

Discrete Prompt Compression with Reinforcement Learning

Hoyoun Jung, Kyung-Joong Kim

Compressed prompts aid instruction-tuned language models (LMs) in overcoming context window limitations and reducing computational costs. Existing methods, which primarily based on…

cs.AI2023★ 1 cited

RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

Hyeon-Chang Jeon, In-Chang Baek, Cheong-mok Bae +7

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Altho…

cs.AI2023

Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabi

Hyeonchang Jeon, Kyung-Joong Kim

Ad-hoc team cooperation is the problem of cooperating with other players that have not been seen in the learning process. Recently, this problem has been considered in the context…

cs.DB2018★ 35 cited

Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

EunJo Lee, Yoonjae Jang, DuMim Yoon +14

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these com…