collaborators

7 papers

cs.GT2026

Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Sam Ganzfried

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nas…

cs.GT2026

Observable Perfect Equilibrium

Sam Ganzfried

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between…

cs.GT2026

Computing Evolutionarily Stable Strategies in Imperfect-Information Games

Sam Ganzfried

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for t…

cs.GT2026

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Sam Ganzfried

Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such…

cs.GT2026

Consistent Opponent Modeling in Imperfect-Information Games

Sam Ganzfried

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Na…

cs.GT2026

Dominated Actions in Imperfect-Information Games

Sam Ganzfried

Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated…