2 citations · 3 across the 5 of their papers we have counts for
Showing 2018Show all
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cs.AI2018★ 1 cited
A Genetic Programming Framework for 2D Platform AI
Swen E. Gaudl
There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-design…
cs.SE2018
Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions
Swen E. Gaudl
In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environm…
cs.AI2018★ 2 cited
Exploring Novel Game Spaces with Fluidic Games
Swen E. Gaudl, Mark J. Nelson, Simon Colton +5
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to…