2 citations · 3 across the 5 of their papers we have counts for
5 papers
Dancing Through Soundscapes: Designing a Low-Cost, Sound-Based Device for Sensing and Interpreting Movement and Dance
Swen E. Gaudl, Silvia Carderelli-Gronau
When we move through space, we often rely on multiple senses beyond vision to perceive and act in that environment: we ``feel'' the presence of others; we build internal representa…
Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl +3
Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional…
A Genetic Programming Framework for 2D Platform AI
Swen E. Gaudl
There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-design…
Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions
Swen E. Gaudl
In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environm…
Exploring Novel Game Spaces with Fluidic Games
Swen E. Gaudl, Mark J. Nelson, Simon Colton +5
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to…