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S. Gaudl

3 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author2
  • first author1

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI2
  • cs.SE1

identity via Semantic Scholar / OpenAlex

collaborators

3 papers

cs.AI2018

A Genetic Programming Framework for 2D Platform AI

Swen E. Gaudl

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-design…

cs.SE2018

Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions

Swen E. Gaudl

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environm…

cs.AI2018

Exploring Novel Game Spaces with Fluidic Games

Swen E. Gaudl, Mark J. Nelson, Simon Colton +5

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.