18 citations · 35 across the 8 of their papers we have counts for
7 papers · 1 filter
PolyLayout: Multi-room Manhattan Layout Estimation
Gustav Hanning, Shaohui Liu, Rémi Pautrat +3
Estimating room layouts from multi-view imagery is a core task for indoor scene understanding. Existing methods are typically limited either by poor generalization to new datasets…
NeuroNCAP: Photorealistic Closed-loop Safety Testing for Autonomous Driving
William Ljungbergh, Adam Tonderski, Joakim Johnander +4
We present a versatile NeRF-based simulator for testing autonomous driving (AD) software systems, designed with a focus on sensor-realistic closed-loop evaluation and the creation…
Polygon Detection for Room Layout Estimation using Heterogeneous Graphs and Wireframes
David Gillsjö, Gabrielle Flood, Kalle Åström
This paper presents a neural network based semantic plane detection method utilizing polygon representations. The method can for example be used to solve room layout estimations ta…
Semantic Room Wireframe Detection from a Single View
David Gillsjö, Gabrielle Flood, Kalle Åström
Reconstruction of indoor surfaces with limited texture information or with repeated textures, a situation common in walls and ceilings, may be difficult with a monocular Structure…
Bootstrapped Representation Learning for Skeleton-Based Action Recognition
Olivier Moliner, Sangxia Huang, Kalle Åström
In this work, we study self-supervised representation learning for 3D skeleton-based action recognition. We extend Bootstrap Your Own Latent (BYOL) for representation learning on s…
Minimal Solvers for Indoor UAV Positioning
Marcus Valtonen Örnhag, Patrik Persson, Mårten Wadenbäck +2
In this paper we consider a collection of relative pose problems which arise naturally in applications for visual indoor UAV navigation. We focus on cases where additional informat…
Beyond Gröbner Bases: Basis Selection for Minimal Solvers
Viktor Larsson, Magnus Oskarsson, Kalle Åström +3
Many computer vision applications require robust estimation of the underlying geometry, in terms of camera motion and 3D structure of the scene. These robust methods often rely on…