activity
20182026
most citedSeeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination

52 citations · 98 across the 11 of their papers we have counts for

collaborators
Showing cs.HCShow all

11 papers · 1 filter

cs.HC2026

Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection

Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K Mutasim +3

State-of-the-art head-mounted displays (HMDs) enable gaze-based selection in virtual environments. Yet, these HMDs suffer from the vergence-accommodation conflict (VAC), which is k…

cs.HC2026

Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality

Mohammad Raihanul Bashar, Alejandro Olivares Hernandez, Yahia Zine +1

VR is widely used in procedural medical training, but many simulators prioritize realism over formative feedback. We developed a gamified VR simulator for ultrasound-guided periphe…

cs.HC2026★ 1 cited

Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended Reality

Mohammad Raihanul Bashar, Aunnoy K Mutasim, Ken Pfeuffer +1

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two…

cs.HC2026

Varifocal Displays Reduce the Impact of the Vergence-Accommodation Conflict on 3D Pointing Performance in Augmented Reality Systems

Xiaodan Hu, Monica Perusquía-Hernández, Mayra Donaji Barrera Machuca +4

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known t…

cs.HC2026

Shades of Uncertainty: How AI Uncertainty Visualizations Affect Trust in Alzheimer's Predictions

Jonatan Reyes, Mina Massoumi, Anil Ufuk Batmaz +1

Artificial intelligence (AI) is increasingly used to support prognosis in Alzheimer's disease (AD), but adoption remains limited due to a lack of transparency and interpretability,…

cs.HC2024

Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment

Aditya Raikwar, Lucas Plabst, Anil Ufuk Batmaz +2

Implementing visual and audio notifications on augmented reality devices is a crucial element of intuitive and easy-to-use interfaces. In this paper, we explored creating intuitive…

cs.HC2024

I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality

Xiaoyan Zhou, Anil Ufuk Batmaz, Adam S. Williams +2

Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous compar…

cs.HC2023★ 1 cited

Data-driven Storytelling in Hybrid Immersive Display Environments

Xiaoyan Zhou, Yalong Yang, Francisco Ortega +2

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed…

cs.HC2018★ 52 cited

Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination

A. U. Batmaz, M. de Mathelin, Birgitta Dresp-Langley

Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with comple…

cs.HC2018★ 15 cited

Effects of 2D and 3D image views on hand movement trajectories in the surgeons peripersonal space in a computer controlled simulator environment

AU Batmaz, M de Mathelin, Birgitta Dresp-Langley

In image-guided surgical tasks, the precision and timing of hand movements depend on the effectiveness of visual cues relative to specific target areas in the surgeons peri-persona…

cs.HC2018★ 29 cited

Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements

AU Batmaz, M de Mathelin, Birgitta Dresp-Langley

Background: The speed and precision with which objects are moved by hand or hand-tool interaction under image guidance depend on a specific type of visual and spatial sensorimotor…