human-computer interaction

Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection

arXiv:2607.27369

summary

The paper studies how the vergence‑accommodation conflict in head‑mounted displays degrades users' ability to select 3D targets with gaze, especially as visual depth increases, and shows that a diopter‑based variation of Fitts' law models this performance drop better than a simple linear model.

Abstract

State-of-the-art head-mounted displays (HMDs) enable gaze-based selection in virtual environments. Yet, these HMDs suffer from the vergence-accommodation conflict (VAC), which is known to affect interaction performance. The VAC might influence gaze-based selection performance because it directly affects eye-movement behavior. Thus, in this paper, we investigate how the VAC influences gaze-based 3D target selection across varying depth conditions. Our results show that as the (visual) depth increases, user performance significantly decreases with gaze-based selection. Moreover, a previously suggested Variation in Diopter Fitts' law model captured this performance change better relative to a linear model. These findings provide evidence that gaze-based pointing is negatively affected by the VAC and highlight the importance of accounting for depth-dependent factors when designing gaze-based interaction in 3D environments.

9 Pages, 7 Figures, IEEE ISMAR 2026 (TVCG)

Topics & keywords

#gaze interaction#virtual reality#depth perception#vergence-accommodation conflict#3d target selectionvergance-accommodation conflictgaze-based selectionhead-mounted displaydiopter variationFitts' lawdepth-dependent performance
Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection · wovepaper