114 citations · 163 across the 8 of their papers we have counts for
9 papers
The Impact and Outlook of 3D Gaussian Splatting
Bernhard Kerbl
Since its introduction, 3D Gaussian Splatting (3DGS) has rapidly transformed the landscape of 3D scene representations, inspiring an extensive body of associated research. Follow-u…
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
Andreas Meuleman, Ishaan Shah, Alexandre Lanvin +2
Radiance field methods such as 3D Gaussian Splatting (3DGS) allow easy reconstruction from photos, enabling free-viewpoint navigation. Nonetheless, pose estimation using Structure…
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…
Reducing the Memory Footprint of 3D Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl +2
3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method…
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl +3
3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability.…
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl, Andréas Meuleman, Georgios Kopanas +3
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. Howev…
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl, Michael Steiner, Mathias Parger +3
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting ren…
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler +1
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires ne…
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing
Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern +3
Compute-mode rendering is becoming more and more attractive for non-standard rendering applications, due to the high flexibility of compute-mode execution. These newly designed pip…