activity
20182026
most citedOmnidirectional DSO: Direct Sparse Odometry with Fisheye Cameras

95 citations · 106 across the 9 of their papers we have counts for

collaborators

9 papers

cs.CV2026

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

Bo Peng, Xu Chen, Yi Gu +6

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…

cs.CV2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

Weirong Chen, Keisuke Tateno, Hidenobu Matsuki +3

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometr…

cs.CV2026

Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners

Nikita Araslanov, Martin Sundermeyer, Hidenobu Matsuki +2

One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectiv…

cs.CV2025

Unified Semantic Transformer for 3D Scene Understanding

Sebastian Koch, Johanna Wald, Hidenobu Matsuki +3

Holistic 3D scene understanding involves capturing and parsing unstructured 3D environments. Due to the inherent complexity of the real world, existing models have predominantly be…

cs.CV2025

4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captur…

cs.CV2023★ 10 cited

Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…

cs.CV2023

NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

Hidenobu Matsuki, Keisuke Tateno, Michael Niemeyer +1

Neural field-based 3D representations have recently been adopted in many areas including SLAM systems. Current neural SLAM or online mapping systems lead to impressive results in t…

cs.CV2021★ 1 cited

CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations

Hidenobu Matsuki, Raluca Scona, Jan Czarnowski +1

We propose a novel dense mapping framework for sparse visual SLAM systems which leverages a compact scene representation. State-of-the-art sparse visual SLAM systems provide accura…

cs.CV2018★ 95 cited

Omnidirectional DSO: Direct Sparse Odometry with Fisheye Cameras

Hidenobu Matsuki, Lukas von Stumberg, Vladyslav Usenko +2

We propose a novel real-time direct monocular visual odometry for omnidirectional cameras. Our method extends direct sparse odometry (DSO) by using the unified omnidirectional mode…