162 citations · 165 across the 4 of their papers we have counts for
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cs.GR2023
Stochastic Texture Filtering
Marcos Fajardo, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…
cs.GR2023★ 1 cited
A Generalized Ray Formulation For Wave-Optics Rendering
Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli +3
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophi…