162 citations · 165 across the 4 of their papers we have counts for
4 papers
Stochastic Texture Filtering
Marcos Fajardo, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…
A Generalized Ray Formulation For Wave-Optics Rendering
Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli +3
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophi…
Decorrelating ReSTIR Samplers via MCMC Mutations
Rohan Sawhney, Daqi Lin, Markus Kettunen +4
Monte Carlo rendering algorithms often utilize correlations between pixels to improve efficiency and enhance image quality. For real-time applications in particular, repeated reser…
A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality
Ryan S. Overbeck, Daniel Erickson, Daniel Evangelakos +2
We present a system for acquiring, processing, and rendering panoramic light field still photography for display in Virtual Reality (VR). We acquire spherical light field datasets…