activity
20202026
most citedIn-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles

1 citations · 1 across the 8 of their papers we have counts for

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10 papers · 1 filter

cs.HC2026

FlexiCamAR: Enhancing Everyday Camera Interactions on AR Glasses with a Flexible Additional Viewpoint

Ziming Li, Hongji Li, Jialin Wang +2

The recent emergence and popularity of consumer-grade augmented reality (AR) glasses from major technology companies highlight their potential to become the next daily computing pl…

cs.HC2026

Observable Social Life Spaces: Exploring User Interpretations of agent-side life context in human-agent interaction

Zihong He, Shuqin Wang, Songchen Zhou +4

Many AI agents are organized around instrumental "command-execution" interactions, where users primarily encounter agents through task requests and responses. Recent work on genera…

cs.HC2026

Resolution deficits drive simulator sickness and compromise reading performance in virtual environments

Jialin Wang, Xinru Cheng, Boyong Hou +1

Extended reality (XR) is evolving into a general-purpose computing platform, yet its adoption for productivity is hindered by visual fatigue and simulator sickness. While these sym…

cs.HC2026

The Perceptual Cost of Passthrough: How Video See-Through HMDs Degrade Human Visual Perception of Acuity, Contrast, and Color

Jialin Wang, Songming Ping, Kemu Xu +2

Video see-through (VST) technology aims to seamlessly blend the virtual and physical worlds by reconstructing reality through cameras. However, while manufacturers promise high per…

cs.HC2022

Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality

Ziming Li, Yiming Luo, Jialin Wang +3

Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, s…

cs.HC2022

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

Jialin Wang, Rongkai Shi, Zehui Xiao +2

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it i…